All Events

HHOF Future Stars Tournament

Jul 23, 2020 - Jul 26, 2020

Toronto, Ontario

Tournament Rules

  • Invitation-only event for boys 2008-birth years. Players are only allowed to play on ONE team during the event.
  • Players and coaches should report to the arena at least one hour prior to each game.
  • A maximum of four team officials may be on the player's bench at one time.
  • All teams must be prepared to begin ny game 15 minutes ahead of schedule.


  • A zero tolerance for verbal abuse is in effect and will be enforced for all team officials, players and spectators.
  • Appropriate penalties will be assessed for disputing or arguing a decision of the officials; any visual demonstration of dissatisfaction or for the use of obscene or vulgar language to anyone at any time during the tournament.
  • Please keep in mind that the tournament director does not have the authority to reverse the decisions of the game officials.

Game Format

  • All games will be played in accordance to Hockey Canada rules.
  • All teams are guaranteed five games.
  • Three-minute warm-up.
  • All games are 3x15-minute periods.
  • No timeouts until the playoffs. During the playoffs, teams will get one timeout per game.
  • Three points for a win, two points for a shootout win, one point for a shootout loss and zero points for a loss in regulation.
  • In the instance that the score becomes greater than a five-goal differential, there will be running time at the beginning of the third period, ex: 5-0. The clock will continue to run until the score gets within 2, ex: 5-3.
  • Two-minute minor penalties and five-minute major penalties.
  • Scores will be capped at a seven-goal maximum when figuring out playoff seeding.
  • A three-player shootout will decide any round-robin game that finishes in a tie. (See shootout rules). No overtime in round-robin play.

Game Rules

  • Delayed offsides is in effect. A shot on goal is still delayed offsides. Goal scored on delayed offside is disallowed and the face-off goes to where the shot on goal originated.
  • On a delayed offside, the offender has to make a clear route back to the blue line for the offside to null and void. Any deviation, i.e., faking out the puck carrier, skating in front of them, etc., will result in an intentional offside ruling, resulting in the face-off taking place in the far end zone.
  • Head contact in Canada is a two-minute, four-minute or five-minute and a game misconduct. The two-minute penalty is for accidental head contact, i.e, defender went to push a player and stick or hand then rode up and made minimal contact.
  • No contact in the '06 and '07 divisions.
  • Automatic icing.


To determine teams advancing to the playoff rounds. If more than two teams are tied, as soon s the tie is broken, the tiebreaker formate is reapplied to any remaining ties.

  1. Head-to-Head: Direct play between two tied teams.
  2. Goal Quotient: Goals For/(Goals For + Goals Against) - The team with the greater percentage will advance. NOTE: The seven-goal cap is used to calculate this formula. So if a team wins 10-1, the formula will use 8-1.
  3. Fewest Goals Against.
  4. Fastest goal in the tournament.
  5. Coin Toss


In the event a quarterfinal, semifinal or championship game should end in a tie, the tie will be broken in the following manner:

  1. Five-minute, 4-on-4 stopped-time period.
  2. Three-player shootout.
  3. Sudden-death shootout consisting of players who have not participated in the three-player shootout.


  • Each designated shooter for both teams will alternate shots. The home team will decide who will shoot first. If the score remains tied after three rounds, new players will participate in a sudden-death shootout.
  • The players in the first group-of-three may not shoot again until all other eligible players on their team have had a turn OR the opposing team has used all of their shooters.
  • Goalies are not eligible to be shooters.
  • A player serving a minor, major or misconduct penalty MUST serve the entire penalty in order to participate in the shootout.


2006 Division

  • Three round-robin games.
  • All teams advance to semifinal games.
    • 1 vs. 4
    • 2 vs. 3
  • Gold medal game will be 1 vs 2 and bronze medal game will be 3 vs 4.

2007 Division

  • Four preliminary-round games within division.
  • Top four teams will advance to the semifinals.
  • Teams 5 and 6 will play their fifth and final game as a consolation game.